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101. How about hijacking ships? - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 12/05/2008 20:09:18 The mechanic is already in game. Hijackers web and jam ship. Buddy comes in with a smartbomb battleship. Hijacker and buddy take ship into structure. Hijacker convos victim to eject now, do not ...
- by Doc Iridium - at 2008.05.12 20:08:00
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102. Stealth Bomber = no fair ADD a new type ftw! - in Player Features and Ideas Discussion [original thread]
I feel your pain, but you will have to do the same thing I'm doing :) Amarr frigate 5 destroyers 5 Amarr Cruiser 5 Battlecruiser 5 Amarr Battleship 5 Advanced weapon upgrades 5 Covert Ops 5 Cloaking 4 - yes, I'm slack, so sue me :P Currently sw...
- by Doc Iridium - at 2008.05.12 20:00:00
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103. Who gives a "Frosted Jelly Donut" about Cloaking Devices!? - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon I don't believe the log off mechanic is in place to accomidate a temporary pause in gameplay. I think it's there for someone to Log Off the game. Don't even try and tell me that players are meant to cater to th...
- by Doc Iridium - at 2008.05.12 12:07:00
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104. Petition for an "unlock all targets" option - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox Would right clicking (the act of) the little target cirlces by the group be a better spot to have this? Right above the cargo hotbutton would work for me. I honestly don't have a clue where you are talking about...
- by Doc Iridium - at 2008.05.11 09:35:00
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105. Petition for an "unlock all targets" option - in Player Features and Ideas Discussion [original thread]
/signed Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.11 07:53:00
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106. Transport ships - in Player Features and Ideas Discussion [original thread]
Originally by: Bagoon Edited by: Bagoon on 11/05/2008 06:35:49 Make the transport ship skill worth training, currently the bonus you get on the ship is totally worthless...rep bonus? Maybe change it to more cargo room, faster align... ...
- by Doc Iridium - at 2008.05.11 07:50:00
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107. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: HydroSan Originally by: Jitabug Given that Heavy Neuts and Tech II drones have a similar impact on frigate class vessels, as Titan's have to BS, can we have battleships removed too? This game is turning into battles...
- by Doc Iridium - at 2008.05.11 07:09:00
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108. BluePrint copies turn green? - in Player Features and Ideas Discussion [original thread]
Originally by: Danton Marcellus Are you all new to the game since this year? It's been suggested 2000 times and CCP has said repeatedly it's not going to happen. The answer to that is to keep telling CCP that you want the change. It's...
- by Doc Iridium - at 2008.05.09 17:21:00
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109. Wardec costs MUST go up. - in Player Features and Ideas Discussion [original thread]
Originally by: Nekopyat I think what would be ideal is if all wardecs had to go through a GM or some other human arbiter who can then set the price based off looking at the two corps involved and what resources they can bring to bare. Pre...
- by Doc Iridium - at 2008.05.09 17:15:00
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110. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Cosmic there is a counter, fly close, they will uncloak automatically. if you are not able to get close a cloaked guy cause he is on a safespot you are not supposed to do so. if you are afraid of a lone cloaked guy, dont...
- by Doc Iridium - at 2008.05.09 17:07:00
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111. BluePrint copies turn green? - in Player Features and Ideas Discussion [original thread]
/signed Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.09 16:46:00
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112. Who gives a "Frosted Jelly Donut" about Cloaking Devices!? - in Player Features and Ideas Discussion [original thread]
Originally by: Kitoba Originally by: Doc Iridium Boredom keeps the fun in the game? I'm sorry, but you will have to explain what you mean a little more clearly so I can jump all over it with both feet. Not Boredom itself, of co...
- by Doc Iridium - at 2008.05.09 16:36:00
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113. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) part 2 - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma Use bombs. http://www.eve-online.com/itemdatabase/EN/ammunitioncharges/bombs/default.asp If bombs were fixed, they could be pretty useful, they are gimped too hard now. 15 seconds to detonate, and if the SB is bl...
- by Doc Iridium - at 2008.05.09 10:53:00
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114. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
Originally by: SATAN I like some of your ideas, but you are incorrect in some of your logic. Lets get your facts straight first. Cloaking is not a hostile act in any form so it does not need to have a counter. When you are cloaked you c...
- by Doc Iridium - at 2008.05.09 09:56:00
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115. Things that need to be adressed - in Player Features and Ideas Discussion [original thread]
Heh. If you try to jump right out there and start PVPing in a cruiser with a week-old pilot, you are gonna get beaten down very regularly. There are roles for new players. Gate scouts. Tackling. Forward recon. Remote booster. ECM / ECCM. The lis...
- by Doc Iridium - at 2008.05.09 09:26:00
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116. Who gives a "Frosted Jelly Donut" about Cloaking Devices!? - in Player Features and Ideas Discussion [original thread]
Originally by: Kitoba Originally by: Doc Iridium It is extremely obvious for anyone who is actually concerned with PVP balance, and who does not have a vested interested in abusing both tactics together that there are severe pr...
- by Doc Iridium - at 2008.05.08 23:32:00
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117. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Edited by: Doc Iridium on 08/05/2008 23:08:32 Don't remove the doomsday, modify it to be something like a Heavy Interdictor field by allowing the option of putting a script in them. If fired as an AE weapon (no script), only one activation pe...
- by Doc Iridium - at 2008.05.08 23:06:00
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118. Who gives a "Frosted Jelly Donut" about Cloaking Devices!? - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 08/05/2008 14:28:30 Originally by: Marcus Gideon *begins pulling out handfuls of hair* There needs to be a Restraining Order put into effect. The acrynym "AFK" and the word "Cloak" must remain at least 3 word...
- by Doc Iridium - at 2008.05.08 14:26:00
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119. Sime Ideas geared to making game better for new players. - in Player Features and Ideas Discussion [original thread]
I like the idea about a 1v1 combat system for young players. Exposure to cheap pvp, encouragement to learn how pvp actually works. Balanced engagements by character age to some extent. Sure that overconfident 1v1-champion 3 month old pilot is pr...
- by Doc Iridium - at 2008.05.08 01:48:00
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120. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
Originally by: Xentac Having a module that will detect cloaked ships will make cloaking useless. The whole point of cloaking is to hide. If you can scan down or detect cloaked ships then their would be no reason to even have a covert ops o...
- by Doc Iridium - at 2008.05.07 22:27:00
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